feat: reinitialize agents when a prebuilt workspace is claimed (#17475)

This pull request allows coder workspace agents to be reinitialized when
a prebuilt workspace is claimed by a user. This facilitates the transfer
of ownership between the anonymous prebuilds system user and the new
owner of the workspace.

Only a single agent per prebuilt workspace is supported for now, but
plumbing has already been done to facilitate the seamless transition to
multi-agent support.

---------

Signed-off-by: Danny Kopping <dannykopping@gmail.com>
Co-authored-by: Danny Kopping <dannykopping@gmail.com>
This commit is contained in:
Sas Swart
2025-05-14 14:15:36 +02:00
committed by GitHub
parent fcbdd1a28e
commit 425ee6fa55
38 changed files with 2184 additions and 449 deletions

View File

@ -1105,6 +1105,69 @@ func (w WorkspaceAgentWaiter) MatchResources(m func([]codersdk.WorkspaceResource
return w
}
// WaitForAgentFn represents a boolean assertion to be made against each agent
// that a given WorkspaceAgentWaited knows about. Each WaitForAgentFn should apply
// the check to a single agent, but it should be named for plural, because `func (w WorkspaceAgentWaiter) WaitFor`
// applies the check to all agents that it is aware of. This ensures that the public API of the waiter
// reads correctly. For example:
//
// waiter := coderdtest.NewWorkspaceAgentWaiter(t, client, r.Workspace.ID)
// waiter.WaitFor(coderdtest.AgentsReady)
type WaitForAgentFn func(agent codersdk.WorkspaceAgent) bool
// AgentsReady checks that the latest lifecycle state of an agent is "Ready".
func AgentsReady(agent codersdk.WorkspaceAgent) bool {
return agent.LifecycleState == codersdk.WorkspaceAgentLifecycleReady
}
// AgentsNotReady checks that the latest lifecycle state of an agent is anything except "Ready".
func AgentsNotReady(agent codersdk.WorkspaceAgent) bool {
return !AgentsReady(agent)
}
func (w WorkspaceAgentWaiter) WaitFor(criteria ...WaitForAgentFn) {
w.t.Helper()
agentNamesMap := make(map[string]struct{}, len(w.agentNames))
for _, name := range w.agentNames {
agentNamesMap[name] = struct{}{}
}
ctx, cancel := context.WithTimeout(context.Background(), testutil.WaitLong)
defer cancel()
w.t.Logf("waiting for workspace agents (workspace %s)", w.workspaceID)
require.Eventually(w.t, func() bool {
var err error
workspace, err := w.client.Workspace(ctx, w.workspaceID)
if err != nil {
return false
}
if workspace.LatestBuild.Job.CompletedAt == nil {
return false
}
if workspace.LatestBuild.Job.CompletedAt.IsZero() {
return false
}
for _, resource := range workspace.LatestBuild.Resources {
for _, agent := range resource.Agents {
if len(w.agentNames) > 0 {
if _, ok := agentNamesMap[agent.Name]; !ok {
continue
}
}
for _, criterium := range criteria {
if !criterium(agent) {
return false
}
}
}
}
return true
}, testutil.WaitLong, testutil.IntervalMedium)
}
// Wait waits for the agent(s) to connect and fails the test if they do not within testutil.WaitLong
func (w WorkspaceAgentWaiter) Wait() []codersdk.WorkspaceResource {
w.t.Helper()