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feat: Bundle UI into coderd; add ./develop.sh script (#28)
This change bundles the static assets like we have for v1 - using the [`embed`](https://pkg.go.dev/embed) go package. Fixes #22 In addition, it sets up a development script that runs `coderd` locally and serves the front-end, with hot-reloading. The script used is `./develop.sh`:  > NOTE: The UI is still placeholder, of course. Need to start testing out a simple, placeholder flow for the new v2 world as a next step Summary of changes: - Add build steps for `go` in the `Makefile` - Add a step for production build, in which we use the `embed` tag - Add a step for development, which doesn't need the `embed` tag - so we don't need to build the front-end twice - Add `next export` build step to output front-end artifacts in `out` - Add a `site` package for `go` - Add `embed_static.go` and `embed.go`. This is mostly brought in as-is from v1, except removing some intercom/sentry CSP entries that we aren't using. - Add a [next development server](https://nextjs.org/docs/advanced-features/custom-server) - Add a `v2-dev` script, that runs `coderd` and the `next` dev server side-by-side - Use the `site` package as the fallback handler. - Add `.gitignore` entries for additional build collateral
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@ -5,6 +5,7 @@ import (
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"cdr.dev/slog"
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"github.com/coder/coder/database"
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"github.com/coder/coder/site"
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"github.com/go-chi/chi"
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"github.com/go-chi/render"
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)
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@ -27,5 +28,6 @@ func New(options *Options) http.Handler {
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})
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})
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})
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r.NotFound(site.Handler().ServeHTTP)
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return r
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}
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