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feat: add agent timings (#14713)
* feat: begin impl of agent script timings * feat: add job_id and display_name to script timings * fix: increment migration number * fix: rename migrations from 251 to 254 * test: get tests compiling * fix: appease the linter * fix: get tests passing again * fix: drop column from correct table * test: add fixture for agent script timings * fix: typo * fix: use job id used in provisioner job timings * fix: increment migration number * test: behaviour of script runner * test: rewrite test * test: does exit 1 script break things? * test: rewrite test again * fix: revert change Not sure how this came to be, I do not recall manually changing these files. * fix: let code breathe * fix: wrap errors * fix: justify nolint * fix: swap require.Equal argument order * fix: add mutex operations * feat: add 'ran_on_start' and 'blocked_login' fields * fix: update testdata fixture * fix: refer to agent_id instead of job_id in timings * fix: JobID -> AgentID in dbauthz_test * fix: add 'id' to scripts, make timing refer to script id * fix: fix broken tests and convert bug * fix: update testdata fixtures * fix: update testdata fixtures again * feat: capture stage and if script timed out * fix: update migration number * test: add test for script api * fix: fake db query * fix: use UTC time * fix: ensure r.scriptComplete is not nil * fix: move err check to right after call * fix: uppercase sql * fix: use dbtime.Now() * fix: debug log on r.scriptCompleted being nil * fix: ensure correct rbac permissions * chore: remove DisplayName * fix: get tests passing * fix: remove space in sql up * docs: document ExecuteOption * fix: drop 'RETURNING' from sql * chore: remove 'display_name' from timing table * fix: testdata fixture * fix: put r.scriptCompleted call in goroutine * fix: track goroutine for test + use separate context for reporting * fix: appease linter, handle trackCommandGoroutine error * fix: resolve race condition * feat: replace timed_out column with status column * test: update testdata fixture * fix: apply suggestions from review * revert: linter changes
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@ -941,7 +941,7 @@ func (a *agent) handleManifest(manifestOK *checkpoint) func(ctx context.Context,
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}
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}
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err = a.scriptRunner.Init(manifest.Scripts)
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err = a.scriptRunner.Init(manifest.Scripts, aAPI.ScriptCompleted)
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if err != nil {
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return xerrors.Errorf("init script runner: %w", err)
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}
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@ -949,9 +949,7 @@ func (a *agent) handleManifest(manifestOK *checkpoint) func(ctx context.Context,
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start := time.Now()
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// here we use the graceful context because the script runner is not directly tied
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// to the agent API.
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err := a.scriptRunner.Execute(a.gracefulCtx, func(script codersdk.WorkspaceAgentScript) bool {
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return script.RunOnStart
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})
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err := a.scriptRunner.Execute(a.gracefulCtx, agentscripts.ExecuteStartScripts)
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// Measure the time immediately after the script has finished
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dur := time.Since(start).Seconds()
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if err != nil {
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@ -1844,9 +1842,7 @@ func (a *agent) Close() error {
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a.gracefulCancel()
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lifecycleState := codersdk.WorkspaceAgentLifecycleOff
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err = a.scriptRunner.Execute(a.hardCtx, func(script codersdk.WorkspaceAgentScript) bool {
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return script.RunOnStop
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})
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err = a.scriptRunner.Execute(a.hardCtx, agentscripts.ExecuteStopScripts)
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if err != nil {
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a.logger.Warn(a.hardCtx, "shutdown script(s) failed", slog.Error(err))
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if errors.Is(err, agentscripts.ErrTimeout) {
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