Files
coder/coderd/util/slice/slice.go
Danielle Maywood d6b9806098 chore: implement oom/ood processing component (#16436)
Implements the processing logic as set out in the OOM/OOD RFC.
2025-02-17 16:56:52 +00:00

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package slice
import (
"golang.org/x/exp/constraints"
)
// ToStrings works for any type where the base type is a string.
func ToStrings[T ~string](a []T) []string {
tmp := make([]string, 0, len(a))
for _, v := range a {
tmp = append(tmp, string(v))
}
return tmp
}
func StringEnums[E ~string](a []string) []E {
if a == nil {
return nil
}
tmp := make([]E, 0, len(a))
for _, v := range a {
tmp = append(tmp, E(v))
}
return tmp
}
// Omit creates a new slice with the arguments omitted from the list.
func Omit[T comparable](a []T, omits ...T) []T {
tmp := make([]T, 0, len(a))
for _, v := range a {
if Contains(omits, v) {
continue
}
tmp = append(tmp, v)
}
return tmp
}
// SameElements returns true if the 2 lists have the same elements in any
// order.
func SameElements[T comparable](a []T, b []T) bool {
if len(a) != len(b) {
return false
}
for _, element := range a {
if !Contains(b, element) {
return false
}
}
return true
}
func ContainsCompare[T any](haystack []T, needle T, equal func(a, b T) bool) bool {
for _, hay := range haystack {
if equal(needle, hay) {
return true
}
}
return false
}
func Contains[T comparable](haystack []T, needle T) bool {
return ContainsCompare(haystack, needle, func(a, b T) bool {
return a == b
})
}
// Find returns the first element that satisfies the condition.
func Find[T any](haystack []T, cond func(T) bool) (T, bool) {
for _, hay := range haystack {
if cond(hay) {
return hay, true
}
}
var empty T
return empty, false
}
// Overlap returns if the 2 sets have any overlap (element(s) in common)
func Overlap[T comparable](a []T, b []T) bool {
return OverlapCompare(a, b, func(a, b T) bool {
return a == b
})
}
func UniqueFunc[T any](a []T, equal func(a, b T) bool) []T {
cpy := make([]T, 0, len(a))
for _, v := range a {
if ContainsCompare(cpy, v, equal) {
continue
}
cpy = append(cpy, v)
}
return cpy
}
// Unique returns a new slice with all duplicate elements removed.
func Unique[T comparable](a []T) []T {
cpy := make([]T, 0, len(a))
seen := make(map[T]struct{}, len(a))
for _, v := range a {
if _, ok := seen[v]; ok {
continue
}
seen[v] = struct{}{}
cpy = append(cpy, v)
}
return cpy
}
func OverlapCompare[T any](a []T, b []T, equal func(a, b T) bool) bool {
// For each element in b, if at least 1 is contained in 'a',
// return true.
for _, element := range b {
if ContainsCompare(a, element, equal) {
return true
}
}
return false
}
// New is a convenience method for creating []T.
func New[T any](items ...T) []T {
return items
}
func Ascending[T constraints.Ordered](a, b T) int {
if a < b {
return -1
} else if a == b {
return 0
}
return 1
}
func Descending[T constraints.Ordered](a, b T) int {
return -Ascending[T](a, b)
}
// SymmetricDifference returns the elements that need to be added and removed
// to get from set 'a' to set 'b'. Note that duplicates are ignored in sets.
// In classical set theory notation, SymmetricDifference returns
// all elements of {add} and {remove} together. It is more useful to
// return them as their own slices.
// Notation: A Δ B = (A\B) (B\A)
// Example:
//
// a := []int{1, 3, 4}
// b := []int{1, 2, 2, 2}
// add, remove := SymmetricDifference(a, b)
// fmt.Println(add) // [2]
// fmt.Println(remove) // [3, 4]
func SymmetricDifference[T comparable](a, b []T) (add []T, remove []T) {
f := func(a, b T) bool { return a == b }
return SymmetricDifferenceFunc(a, b, f)
}
func SymmetricDifferenceFunc[T any](a, b []T, equal func(a, b T) bool) (add []T, remove []T) {
// Ignore all duplicates
a, b = UniqueFunc(a, equal), UniqueFunc(b, equal)
return DifferenceFunc(b, a, equal), DifferenceFunc(a, b, equal)
}
func DifferenceFunc[T any](a []T, b []T, equal func(a, b T) bool) []T {
tmp := make([]T, 0, len(a))
for _, v := range a {
if !ContainsCompare(b, v, equal) {
tmp = append(tmp, v)
}
}
return tmp
}
func CountConsecutive[T comparable](needle T, haystack ...T) int {
maxLength := 0
curLength := 0
for _, v := range haystack {
if v == needle {
curLength++
} else {
maxLength = max(maxLength, curLength)
curLength = 0
}
}
return max(maxLength, curLength)
}