Files
coder/codersdk/wsjson/stream.go

45 lines
1.2 KiB
Go

package wsjson
import (
"cdr.dev/slog"
"github.com/coder/websocket"
)
// Stream is a two-way messaging interface over a WebSocket connection.
type Stream[R any, W any] struct {
conn *websocket.Conn
r *Decoder[R]
w *Encoder[W]
}
func NewStream[R any, W any](conn *websocket.Conn, readType, writeType websocket.MessageType, logger slog.Logger) *Stream[R, W] {
return &Stream[R, W]{
conn: conn,
r: NewDecoder[R](conn, readType, logger),
// We intentionally don't call `NewEncoder` because it calls `CloseRead`.
w: &Encoder[W]{conn: conn, typ: writeType},
}
}
// Chan returns a `chan` that you can read incoming messages from. The returned
// `chan` will be closed when the WebSocket connection is closed. If there is an
// error reading from the WebSocket or decoding a value the WebSocket will be
// closed.
//
// Safety: Chan must only be called once. Successive calls will panic.
func (s *Stream[R, W]) Chan() <-chan R {
return s.r.Chan()
}
func (s *Stream[R, W]) Send(v W) error {
return s.w.Encode(v)
}
func (s *Stream[R, W]) Close(c websocket.StatusCode) error {
return s.conn.Close(c, "")
}
func (s *Stream[R, W]) Drop() {
_ = s.conn.Close(websocket.StatusInternalError, "dropping connection")
}