Files
coder/codersdk/authorization.go
Marcin Tojek cfd02d959c docs: api root, buildinfo, csp (#5493)
* docs: Applications

* WIP

* WIP

* WIP

* Fix: consume

* Fix: @Description

* Fix

* docs: apiroot, buildinfo, csp

* Fix: buildinfo

* docs: updatecheck

* docs: apiroot

* Fix: s/none//g

* Fix: godoc nice

* Fix: description

* Fix: It

* Fix: code sample trim empty line

* More fixes

* Fix: br

* Merge

* Fix: no-security on updatecheck

* Fix: code tags

* Fix: enumerated values in code tags

* Rephrased

* Address PR comments

* Fix: URL, id

* Fix: array items

* Fix: any property

* Fix: array item singular
2022-12-22 15:53:14 +01:00

74 lines
3.4 KiB
Go

package codersdk
import (
"context"
"encoding/json"
"net/http"
)
type AuthorizationResponse map[string]bool
// AuthorizationRequest is a structure instead of a map because
// go-playground/validate can only validate structs. If you attempt to pass
// a map into `httpapi.Read`, you will get an invalid type error.
type AuthorizationRequest struct {
// Checks is a map keyed with an arbitrary string to a permission check.
// The key can be any string that is helpful to the caller, and allows
// multiple permission checks to be run in a single request.
// The key ensures that each permission check has the same key in the
// response.
Checks map[string]AuthorizationCheck `json:"checks"`
}
// AuthorizationCheck is used to check if the currently authenticated user (or the specified user) can do a given action to a given set of objects.
//
// @Description AuthorizationCheck is used to check if the currently authenticated user (or the specified user) can do a given action to a given set of objects.
type AuthorizationCheck struct {
// Object can represent a "set" of objects, such as:
// - All workspaces in an organization
// - All workspaces owned by me
// - All workspaces across the entire product
// When defining an object, use the most specific language when possible to
// produce the smallest set. Meaning to set as many fields on 'Object' as
// you can. Example, if you want to check if you can update all workspaces
// owned by 'me', try to also add an 'OrganizationID' to the settings.
// Omitting the 'OrganizationID' could produce the incorrect value, as
// workspaces have both `user` and `organization` owners.
Object AuthorizationObject `json:"object"`
Action string `json:"action" enums:"create,read,update,delete"`
}
// AuthorizationObject can represent a "set" of objects, such as: all workspaces in an organization, all workspaces owned by me,
// all workspaces across the entire product.
//
// @Description AuthorizationObject can represent a "set" of objects, such as: all workspaces in an organization, all workspaces owned by me,
// @Description all workspaces across the entire product.
type AuthorizationObject struct {
// ResourceType is the name of the resource.
// `./coderd/rbac/object.go` has the list of valid resource types.
ResourceType string `json:"resource_type"`
// OwnerID (optional) adds the set constraint to all resources owned by a given user.
OwnerID string `json:"owner_id,omitempty"`
// OrganizationID (optional) adds the set constraint to all resources owned by a given organization.
OrganizationID string `json:"organization_id,omitempty"`
// ResourceID (optional) reduces the set to a singular resource. This assigns
// a resource ID to the resource type, eg: a single workspace.
// The rbac library will not fetch the resource from the database, so if you
// are using this option, you should also set the owner ID and organization ID
// if possible. Be as specific as possible using all the fields relevant.
ResourceID string `json:"resource_id,omitempty"`
}
func (c *Client) CheckAuthorization(ctx context.Context, req AuthorizationRequest) (AuthorizationResponse, error) {
res, err := c.Request(ctx, http.MethodPost, "/api/v2/authcheck", req)
if err != nil {
return nil, err
}
defer res.Body.Close()
if res.StatusCode != http.StatusOK {
return AuthorizationResponse{}, readBodyAsError(res)
}
var resp AuthorizationResponse
return resp, json.NewDecoder(res.Body).Decode(&resp)
}