Files
coder/coderd/httpapi/httpapi.go

511 lines
14 KiB
Go

package httpapi
import (
"bytes"
"context"
"database/sql"
"encoding/json"
"errors"
"flag"
"fmt"
"net/http"
"reflect"
"strings"
"time"
"github.com/go-playground/validator/v10"
"golang.org/x/xerrors"
"github.com/coder/websocket"
"github.com/coder/websocket/wsjson"
"github.com/coder/coder/v2/coderd/httpapi/httpapiconstraints"
"github.com/coder/coder/v2/coderd/rbac"
"github.com/coder/coder/v2/coderd/tracing"
"github.com/coder/coder/v2/codersdk"
)
var Validate *validator.Validate
// This init is used to create a validator and register validation-specific
// functionality for the HTTP API.
//
// A single validator instance is used, because it caches struct parsing.
func init() {
Validate = validator.New()
Validate.RegisterTagNameFunc(func(fld reflect.StructField) string {
name := strings.SplitN(fld.Tag.Get("json"), ",", 2)[0]
if name == "-" {
return ""
}
return name
})
nameValidator := func(fl validator.FieldLevel) bool {
f := fl.Field().Interface()
str, ok := f.(string)
if !ok {
return false
}
valid := codersdk.NameValid(str)
return valid == nil
}
for _, tag := range []string{"username", "organization_name", "template_name", "workspace_name", "oauth2_app_name"} {
err := Validate.RegisterValidation(tag, nameValidator)
if err != nil {
panic(err)
}
}
displayNameValidator := func(fl validator.FieldLevel) bool {
f := fl.Field().Interface()
str, ok := f.(string)
if !ok {
return false
}
valid := codersdk.DisplayNameValid(str)
return valid == nil
}
for _, displayNameTag := range []string{"organization_display_name", "template_display_name", "group_display_name"} {
err := Validate.RegisterValidation(displayNameTag, displayNameValidator)
if err != nil {
panic(err)
}
}
templateVersionNameValidator := func(fl validator.FieldLevel) bool {
f := fl.Field().Interface()
str, ok := f.(string)
if !ok {
return false
}
valid := codersdk.TemplateVersionNameValid(str)
return valid == nil
}
err := Validate.RegisterValidation("template_version_name", templateVersionNameValidator)
if err != nil {
panic(err)
}
userRealNameValidator := func(fl validator.FieldLevel) bool {
f := fl.Field().Interface()
str, ok := f.(string)
if !ok {
return false
}
valid := codersdk.UserRealNameValid(str)
return valid == nil
}
err = Validate.RegisterValidation("user_real_name", userRealNameValidator)
if err != nil {
panic(err)
}
groupNameValidator := func(fl validator.FieldLevel) bool {
f := fl.Field().Interface()
str, ok := f.(string)
if !ok {
return false
}
valid := codersdk.GroupNameValid(str)
return valid == nil
}
err = Validate.RegisterValidation("group_name", groupNameValidator)
if err != nil {
panic(err)
}
}
// Is404Error returns true if the given error should return a 404 status code.
// Both actual 404s and unauthorized errors should return 404s to not leak
// information about the existence of resources.
func Is404Error(err error) bool {
if err == nil {
return false
}
// This tests for dbauthz.IsNotAuthorizedError and rbac.IsUnauthorizedError.
if IsUnauthorizedError(err) {
return true
}
return xerrors.Is(err, sql.ErrNoRows)
}
func IsUnauthorizedError(err error) bool {
if err == nil {
return false
}
// This tests for dbauthz.IsNotAuthorizedError and rbac.IsUnauthorizedError.
var unauthorized httpapiconstraints.IsUnauthorizedError
if errors.As(err, &unauthorized) && unauthorized.IsUnauthorized() {
return true
}
return false
}
// Convenience error functions don't take contexts since their responses are
// static, it doesn't make much sense to trace them.
var ResourceNotFoundResponse = codersdk.Response{Message: "Resource not found or you do not have access to this resource"}
// ResourceNotFound is intentionally vague. All 404 responses should be identical
// to prevent leaking existence of resources.
func ResourceNotFound(rw http.ResponseWriter) {
Write(context.Background(), rw, http.StatusNotFound, ResourceNotFoundResponse)
}
var ResourceForbiddenResponse = codersdk.Response{
Message: "Forbidden.",
Detail: "You don't have permission to view this content. If you believe this is a mistake, please contact your administrator or try signing in with different credentials.",
}
func Forbidden(rw http.ResponseWriter) {
Write(context.Background(), rw, http.StatusForbidden, ResourceForbiddenResponse)
}
func InternalServerError(rw http.ResponseWriter, err error) {
var details string
if err != nil {
details = err.Error()
}
Write(context.Background(), rw, http.StatusInternalServerError, codersdk.Response{
Message: "An internal server error occurred.",
Detail: details,
})
}
func RouteNotFound(rw http.ResponseWriter) {
Write(context.Background(), rw, http.StatusNotFound, codersdk.Response{
Message: "Route not found.",
})
}
// Write outputs a standardized format to an HTTP response body. ctx is used for
// tracing and can be nil for tracing to be disabled. Tracing this function is
// helpful because JSON marshaling can sometimes take a non-insignificant amount
// of time, and could help us catch outliers. Additionally, we can enrich span
// data a bit more since we have access to the actual interface{} we're
// marshaling, such as the number of elements in an array, which could help us
// spot routes that need to be paginated.
func Write(ctx context.Context, rw http.ResponseWriter, status int, response interface{}) {
// Pretty up JSON when testing.
if flag.Lookup("test.v") != nil {
WriteIndent(ctx, rw, status, response)
return
}
_, span := tracing.StartSpan(ctx)
defer span.End()
if rec, ok := rbac.GetAuthzCheckRecorder(ctx); ok {
// If you're here because you saw this header in a response, and you're
// trying to investigate the code, here are a couple of notable things
// for you to know:
// - If any of the checks are `false`, they might not represent the whole
// picture. There could be additional checks that weren't performed,
// because processing stopped after the failure.
// - The checks are recorded by the `authzRecorder` type, which is
// configured on server startup for development and testing builds.
// - If this header is missing from a response, make sure the response is
// being written by calling `httpapi.Write`!
rw.Header().Set("x-authz-checks", rec.String())
}
rw.Header().Set("Content-Type", "application/json; charset=utf-8")
rw.WriteHeader(status)
enc := json.NewEncoder(rw)
enc.SetEscapeHTML(true)
// We can't really do much about these errors, it's probably due to a
// dropped connection.
_ = enc.Encode(response)
}
func WriteIndent(ctx context.Context, rw http.ResponseWriter, status int, response interface{}) {
_, span := tracing.StartSpan(ctx)
defer span.End()
if rec, ok := rbac.GetAuthzCheckRecorder(ctx); ok {
rw.Header().Set("x-authz-checks", rec.String())
}
rw.Header().Set("Content-Type", "application/json; charset=utf-8")
rw.WriteHeader(status)
enc := json.NewEncoder(rw)
enc.SetEscapeHTML(true)
enc.SetIndent("", "\t")
// We can't really do much about these errors, it's probably due to a
// dropped connection.
_ = enc.Encode(response)
}
// Read decodes JSON from the HTTP request into the value provided. It uses
// go-validator to validate the incoming request body. ctx is used for tracing
// and can be nil. Although tracing this function isn't likely too helpful, it
// was done to be consistent with Write.
func Read(ctx context.Context, rw http.ResponseWriter, r *http.Request, value interface{}) bool {
ctx, span := tracing.StartSpan(ctx)
defer span.End()
err := json.NewDecoder(r.Body).Decode(value)
if err != nil {
Write(ctx, rw, http.StatusBadRequest, codersdk.Response{
Message: "Request body must be valid JSON.",
Detail: err.Error(),
})
return false
}
err = Validate.Struct(value)
var validationErrors validator.ValidationErrors
if errors.As(err, &validationErrors) {
apiErrors := make([]codersdk.ValidationError, 0, len(validationErrors))
for _, validationError := range validationErrors {
apiErrors = append(apiErrors, codersdk.ValidationError{
Field: validationError.Field(),
Detail: fmt.Sprintf("Validation failed for tag %q with value: \"%v\"", validationError.Tag(), validationError.Value()),
})
}
Write(ctx, rw, http.StatusBadRequest, codersdk.Response{
Message: "Validation failed.",
Validations: apiErrors,
})
return false
}
if err != nil {
Write(ctx, rw, http.StatusInternalServerError, codersdk.Response{
Message: "Internal error validating request body payload.",
Detail: err.Error(),
})
return false
}
return true
}
const websocketCloseMaxLen = 123
// WebsocketCloseSprintf formats a websocket close message and ensures it is
// truncated to the maximum allowed length.
func WebsocketCloseSprintf(format string, vars ...any) string {
msg := fmt.Sprintf(format, vars...)
// Cap msg length at 123 bytes. coder/websocket only allows close messages
// of this length.
if len(msg) > websocketCloseMaxLen {
// Trim the string to 123 bytes. If we accidentally cut in the middle of
// a UTF-8 character, remove it from the string.
return strings.ToValidUTF8(msg[:websocketCloseMaxLen], "")
}
return msg
}
type EventSender func(rw http.ResponseWriter, r *http.Request) (
sendEvent func(sse codersdk.ServerSentEvent) error,
done <-chan struct{},
err error,
)
// ServerSentEventSender establishes a Server-Sent Event connection and allows
// the consumer to send messages to the client.
//
// The function returned allows you to send a single message to the client,
// while the channel lets you listen for when the connection closes.
//
// As much as possible, this function should be avoided in favor of using the
// OneWayWebSocket function. See OneWayWebSocket for more context.
func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (
func(sse codersdk.ServerSentEvent) error,
<-chan struct{},
error,
) {
h := rw.Header()
h.Set("Content-Type", "text/event-stream")
h.Set("Cache-Control", "no-cache")
h.Set("Connection", "keep-alive")
h.Set("X-Accel-Buffering", "no")
f, ok := rw.(http.Flusher)
if !ok {
panic("http.ResponseWriter is not http.Flusher")
}
ctx := r.Context()
closed := make(chan struct{})
type sseEvent struct {
payload []byte
errC chan error
}
eventC := make(chan sseEvent)
// Synchronized handling of events (no guarantee of order).
go func() {
defer close(closed)
ticker := time.NewTicker(HeartbeatInterval)
defer ticker.Stop()
for {
var event sseEvent
select {
case <-ctx.Done():
return
case event = <-eventC:
case <-ticker.C:
event = sseEvent{
payload: []byte(fmt.Sprintf("event: %s\n\n", codersdk.ServerSentEventTypePing)),
}
}
_, err := rw.Write(event.payload)
if event.errC != nil {
event.errC <- err
}
if err != nil {
return
}
f.Flush()
}
}()
sendEvent := func(newEvent codersdk.ServerSentEvent) error {
buf := &bytes.Buffer{}
_, err := buf.WriteString(fmt.Sprintf("event: %s\n", newEvent.Type))
if err != nil {
return err
}
if newEvent.Data != nil {
_, err = buf.WriteString("data: ")
if err != nil {
return err
}
enc := json.NewEncoder(buf)
err = enc.Encode(newEvent.Data)
if err != nil {
return err
}
}
err = buf.WriteByte('\n')
if err != nil {
return err
}
event := sseEvent{
payload: buf.Bytes(),
errC: make(chan error, 1), // Buffered to prevent deadlock.
}
select {
case <-ctx.Done():
return ctx.Err()
case <-closed:
return xerrors.New("server sent event sender closed")
case eventC <- event:
// Re-check closure signals after sending the event to allow
// for early exit. We don't check closed here because it
// can't happen while processing the event.
select {
case <-ctx.Done():
return ctx.Err()
case err := <-event.errC:
return err
}
}
}
return sendEvent, closed, nil
}
// OneWayWebSocketEventSender establishes a new WebSocket connection that
// enforces one-way communication from the server to the client.
//
// The function returned allows you to send a single message to the client,
// while the channel lets you listen for when the connection closes.
//
// We must use an approach like this instead of Server-Sent Events for the
// browser, because on HTTP/1.1 connections, browsers are locked to no more than
// six HTTP connections for a domain total, across all tabs. If a user were to
// open a workspace in multiple tabs, the entire UI can start to lock up.
// WebSockets have no such limitation, no matter what HTTP protocol was used to
// establish the connection.
func OneWayWebSocketEventSender(rw http.ResponseWriter, r *http.Request) (
func(event codersdk.ServerSentEvent) error,
<-chan struct{},
error,
) {
ctx, cancel := context.WithCancel(r.Context())
r = r.WithContext(ctx)
socket, err := websocket.Accept(rw, r, nil)
if err != nil {
cancel()
return nil, nil, xerrors.Errorf("cannot establish connection: %w", err)
}
go Heartbeat(ctx, socket)
eventC := make(chan codersdk.ServerSentEvent)
socketErrC := make(chan websocket.CloseError, 1)
closed := make(chan struct{})
go func() {
defer cancel()
defer close(closed)
for {
select {
case event := <-eventC:
writeCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
err := wsjson.Write(writeCtx, socket, event)
cancel()
if err == nil {
continue
}
_ = socket.Close(websocket.StatusInternalError, "Unable to send newest message")
case err := <-socketErrC:
_ = socket.Close(err.Code, err.Reason)
case <-ctx.Done():
_ = socket.Close(websocket.StatusNormalClosure, "Connection closed")
}
return
}
}()
// We have some tools in the UI code to help enforce one-way WebSocket
// connections, but there's still the possibility that the client could send
// a message when it's not supposed to. If that happens, the client likely
// forgot to use those tools, and communication probably can't be trusted.
// Better to just close the socket and force the UI to fix its mess
go func() {
_, _, err := socket.Read(ctx)
if errors.Is(err, context.Canceled) {
return
}
if err != nil {
socketErrC <- websocket.CloseError{
Code: websocket.StatusInternalError,
Reason: "Unable to process invalid message from client",
}
return
}
socketErrC <- websocket.CloseError{
Code: websocket.StatusProtocolError,
Reason: "Clients cannot send messages for one-way WebSockets",
}
}()
sendEvent := func(event codersdk.ServerSentEvent) error {
select {
case eventC <- event:
case <-ctx.Done():
return ctx.Err()
}
return nil
}
return sendEvent, closed, nil
}