Bryan 15beb98016 docs: Add additional commands (#455)
This adds a couple of missing pieces to the docs:
- More info about `./develop.sh`
- Steps to run the built coder binary manually
  - Starting the server
  - Logging in
  - Creating a project

I attempted to keep them relatively agnostic so they wouldn't be out of date immediately when https://github.com/coder/coder/pull/422 is merged
2022-03-16 03:55:21 +00:00
2022-03-16 03:55:21 +00:00

coder codecov

Coder v2

This repository contains source code for Coder V2. Additional documentation:

Directory Structure

Development

Pre-requisites

  • git
  • go version 1.17, with the GOPATH environment variable set
  • node
  • yarn

Cloning

  • git clone https://github.com/coder/coder
  • cd coder

Building

  • make build
  • make install

The coder CLI binary will now be available at $GOPATH/bin/coder

Running

After building, the binaries will be available at:

  • dist/coder_{os}_{arch}/coder

For the purpose of these steps, an OS of linux and an arch of amd64 is assumed.

To manually run the server and go through first-time set up, run the following commands in separate terminals:

  • dist/coder_linux_amd64/coder daemon <-- starts the Coder server on port 3000
  • dist/coder_linux_amd64/coder login http://localhost:3000 <-- runs through first-time setup, creating a user and org

You'll now be able to login and access the server.

To create a project, run:

  • dist/coder_linux_amd64/coder projects create -d /path/to/project

Development

  • ./develop.sh

The develop.sh script does three things:

  • runs coder daemon locally on port 3000
  • runs webpack-dev-server on port 8080
  • sets up an initial user and organization

This is the recommend flow for working on the front-end, as hot-reload is set up as part of the webpack config.

Front-End Plan

For the front-end team, we're planning on 2 phases to the 'v2' work:

Phase 1

Phase 1 is the 'new-wine-in-an-old-bottle' approach - we want to preserve the look and feel (UX) of v1, while testing and validating the market fit of our new v2 provisioner model. This means that we'll preserve Material UI and re-use components from v1 (porting them over to the v2 codebase).

Phase 2

Phase 2 is the 'new-wine-in-a-new-bottle' - which we can do once we've successfully packaged the new wine in the old bottle.

In other words, once we've validated that the new strategy fits and is desirable for our customers, we'd like to build a new, v2-native UI (leveraging designers on the team to build a first-class experience around the new provisioner model).

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